Struct freya::components::TableCellProps
pub struct TableCellProps {
pub children: Option<VNode>,
pub onclick: Option<EventHandler<Event<MouseData>>>,
pub order_direction: Option<Option<OrderDirection>>,
pub padding: String,
pub height: String,
}
Expand description
TableCell
component properties.
Fields§
§children: Option<VNode>
The content of this cell.
onclick: Option<EventHandler<Event<MouseData>>>
Onclick event handler for the TableCell.
order_direction: Option<Option<OrderDirection>>
The direction in which this TableCell’s column will be ordered.
This is only a visual change (it changes the icon), you need to sort stuff yourself.
padding: String
The padding of the cell.
height: String
The height of the cell.
Implementations§
§impl TableCellProps
impl TableCellProps
pub fn builder() -> TableCellPropsBuilder<((), (), (), (), ())>
pub fn builder() -> TableCellPropsBuilder<((), (), (), (), ())>
Create a builder for building TableCellProps
.
On the builder, call .children(...)
(optional), .onclick(...)
(optional), .order_direction(...)
(optional), .padding(...)
(optional), .height(...)
(optional) to set the values of the fields.
Finally, call .build()
to create the instance of TableCellProps
.
Trait Implementations§
§impl Clone for TableCellProps
impl Clone for TableCellProps
§fn clone(&self) -> TableCellProps
fn clone(&self) -> TableCellProps
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl PartialEq for TableCellProps
impl PartialEq for TableCellProps
§fn eq(&self, other: &TableCellProps) -> bool
fn eq(&self, other: &TableCellProps) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl Properties for TableCellProps
impl Properties for TableCellProps
§type Builder = TableCellPropsBuilder<((), (), (), (), ())>
type Builder = TableCellPropsBuilder<((), (), (), (), ())>
The type of the builder for this component.
Used to create “in-progress” versions of the props.
§fn builder() -> <TableCellProps as Properties>::Builder
fn builder() -> <TableCellProps as Properties>::Builder
Create a builder for this component.
§fn memoize(&mut self, new: &TableCellProps) -> bool
fn memoize(&mut self, new: &TableCellProps) -> bool
Compare two props to see if they are memoizable.
§fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
component_name: &'static str
) -> VComponentwhere
M: 'static,
fn into_vcomponent<M>(
self,
render_fn: impl ComponentFunction<Self, M>,
component_name: &'static str
) -> VComponentwhere
M: 'static,
Create a component from the props.
impl StructuralPartialEq for TableCellProps
Auto Trait Implementations§
impl !RefUnwindSafe for TableCellProps
impl !Send for TableCellProps
impl !Sync for TableCellProps
impl Unpin for TableCellProps
impl !UnwindSafe for TableCellProps
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
§fn super_from(input: T) -> O
fn super_from(input: T) -> O
Convert from a type to another type.
§impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
§fn super_into(self) -> O
fn super_into(self) -> O
Convert from a type to another type.