use dioxus_native_core::NodeId;
use rustc_hash::FxHashMap;
use std::sync::{Arc, Mutex, MutexGuard};
#[derive(Default, Clone)]
pub struct Layers {
pub layers: Arc<Mutex<FxHashMap<i16, Vec<NodeId>>>>,
}
impl Layers {
pub fn insert_node_in_layer(&self, node_id: NodeId, layer_n: i16) {
let mut layers = self.layers.lock().unwrap();
let layer = layers.entry(layer_n).or_default();
layer.push(node_id);
}
pub fn remove_node_from_layer(&self, node_id: NodeId, layer_n: i16) {
let mut layers = self.layers.lock().unwrap();
let layer = layers.get_mut(&layer_n).unwrap();
layer.retain(|id| *id != node_id);
if layer.is_empty() {
layers.remove(&layer_n);
}
}
pub fn layers(&self) -> MutexGuard<FxHashMap<i16, Vec<NodeId>>> {
self.layers.lock().unwrap()
}
pub fn len_layers(&self) -> usize {
self.layers.lock().unwrap().len()
}
}