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use dioxus::prelude::*;
use freya_elements::elements as dioxus_elements;
use freya_hooks::{use_applied_theme, use_focus, use_platform, TileTheme, TileThemeWith};
use winit::window::CursorIcon;

/// Indicates the current status of the Tile.
#[derive(Debug, Default, PartialEq, Clone, Copy)]
pub enum TileStatus {
    /// Default state.
    #[default]
    Idle,
    /// Mouse is hovering the tile.
    Hovering,
}

/// `Tile` component.
///
/// # Styling
/// Inherits the [`TileTheme`](freya_hooks::TileTheme) theme.
///
/// # Example
///
/// Tile is meant to be used with other components, take a look at [`Radio`](crate::Radio) for instance.
///
#[allow(non_snake_case)]
#[component]
pub fn Tile(
    /// Inner children for the Tile.
    children: Element,
    /// Optional element to be placed before the inner children of the Tile. Such as a [`Radio`](crate::Radio)
    leading: Option<Element>,
    /// Event handler for when the Tile is selected, e.g when clicking on it.
    onselect: Option<EventHandler<()>>,
    /// Theme override.
    theme: Option<TileThemeWith>,
) -> Element {
    let mut focus = use_focus();
    let mut status = use_signal(TileStatus::default);
    let platform = use_platform();
    let TileTheme { padding } = use_applied_theme!(&theme, tile);

    let focus_id = focus.attribute();

    use_drop(move || {
        if *status.read() == TileStatus::Hovering {
            platform.set_cursor(CursorIcon::default());
        }
    });

    let onclick = move |_| {
        focus.focus();
        if let Some(onselect) = &onselect {
            onselect.call(())
        }
    };

    let onmouseenter = move |_| {
        platform.set_cursor(CursorIcon::Pointer);
        status.set(TileStatus::Hovering);
    };

    let onmouseleave = move |_| {
        platform.set_cursor(CursorIcon::default());
        status.set(TileStatus::default());
    };

    rsx!(
        rect {
            onclick,
            onmouseenter,
            onmouseleave,
            focus_id,
            direction: "horizontal",
            onclick: move |_| {
                if let Some(onclick) = &onclick {
                    onclick.call(());
                }
            },
            padding: "{padding}",
            cross_align: "center",
            if let Some(leading) = leading {
                rect {
                    padding: "4",
                    {leading}
                }
            }
            {children}
        }
    )
}